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615 of 20 results
6.
Ren'Py sets this variable to True while in the main menu. This can be used to have screens display differently while in the main menu.
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Located in ../../source/store_variables.rst:29
7.
The function that's called to display the in-gamemenu. It should take the same arguments as :func`renpy.display_menu`. Assigning :func:`nvl_menu` to this will display an nvl-mode menu.
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Located in ../../source/store_variables.rst:34
8.
Controls if the mouse is visible. This is automatically set to true when entering the standard game menus.
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Located in ../../source/store_variables.rst:40
9.
This is a template character that is used when a string is given as the character name in a say statement. The code::
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Located in ../../source/store_variables.rst:45
10.
is equivalent to::
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Located in ../../source/store_variables.rst:50 ../../source/store_variables.rst:64
11.
except that the temp_char variable is not used.
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Located in ../../source/store_variables.rst:55
12.
This is the character that speaks narration (say statements that do not give a character or character name). The code::
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Located in ../../source/store_variables.rst:59
13.
Controls if rollback is allowed.
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Located in ../../source/store_variables.rst:70
14.
A function that is called by Ren'Py to display dialogue. This is called with three arguments. The first argument (`who`) is the character saying the dialogue (or None for the narrator). The second argument(`what`) is what dialogue is being said.
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Located in ../../source/store_variables.rst:74
15.
The third argument must be a keyword argument named `interact` and defaulting to True. If true, the say function will wait for a click. If false, it will immediately return with the dialogue displayed on the screen.
(no translation yet)
Located in ../../source/store_variables.rst:79
615 of 20 results

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