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1120 of 20 results
11.
except that the temp_char variable is not used.
(no translation yet)
Located in ../../source/store_variables.rst:55
12.
This is the character that speaks narration (say statements that do not give a character or character name). The code::
(no translation yet)
Located in ../../source/store_variables.rst:59
13.
Controls if rollback is allowed.
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Located in ../../source/store_variables.rst:70
14.
A function that is called by Ren'Py to display dialogue. This is called with three arguments. The first argument (`who`) is the character saying the dialogue (or None for the narrator). The second argument(`what`) is what dialogue is being said.
(no translation yet)
Located in ../../source/store_variables.rst:74
15.
The third argument must be a keyword argument named `interact` and defaulting to True. If true, the say function will wait for a click. If false, it will immediately return with the dialogue displayed on the screen.
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Located in ../../source/store_variables.rst:79
16.
It's rare to call this function directly, as one can simply call a character with dialogue. This variable mostly exists to be redefined, as a way of hooking the say statement.
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Located in ../../source/store_variables.rst:83
17.
A save name that is included with saves.
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Located in ../../source/store_variables.rst:89
18.
This set by the ``window show`` and ``window hide`` statements, and indirectly by ``window auto``. If true, the dialogue window is shown during non-dialogue statements.
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Located in ../../source/store_variables.rst:93
19.
This is set to true by ``window auto`` and to false by ``window show`` and ``window hide``. If true, the window auto behavior occurs.
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Located in ../../source/store_variables.rst:99
20.
This is appended to :var:`config.window_title` to produce the caption for the game window. This is automatically set to :var:`config.menu_window_subtitle` while in the game menu.
(no translation yet)
Located in ../../source/store_variables.rst:104
1120 of 20 results

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