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16.
It's rare to call this function directly, as one can simply call a character with dialogue. This variable mostly exists to be redefined, as a way of hooking the say statement.
(no translation yet)
Located in ../../source/store_variables.rst:83
17.
A save name that is included with saves.
(no translation yet)
Located in ../../source/store_variables.rst:89
18.
This set by the ``window show`` and ``window hide`` statements, and indirectly by ``window auto``. If true, the dialogue window is shown during non-dialogue statements.
(no translation yet)
Located in ../../source/store_variables.rst:93
19.
This is set to true by ``window auto`` and to false by ``window show`` and ``window hide``. If true, the window auto behavior occurs.
(no translation yet)
Located in ../../source/store_variables.rst:99
20.
This is appended to :var:`config.window_title` to produce the caption for the game window. This is automatically set to :var:`config.menu_window_subtitle` while in the game menu.
(no translation yet)
Located in ../../source/store_variables.rst:104
1620 of 20 results

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