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8.
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Controls if the mouse is visible. This is automatically set to true when entering the standard game menus.
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(no translation yet)
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Located in
../../source/store_variables.rst:40
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9.
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This is a template character that is used when a string is given as the character name in a say statement. The code::
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(no translation yet)
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Located in
../../source/store_variables.rst:45
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10.
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is equivalent to::
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(no translation yet)
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Located in
../../source/store_variables.rst:50
../../source/store_variables.rst:64
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11.
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except that the temp_char variable is not used.
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(no translation yet)
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Located in
../../source/store_variables.rst:55
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12.
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This is the character that speaks narration (say statements that do not give a character or character name). The code::
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(no translation yet)
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Located in
../../source/store_variables.rst:59
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13.
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Controls if rollback is allowed.
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(no translation yet)
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Located in
../../source/store_variables.rst:70
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14.
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A function that is called by Ren'Py to display dialogue. This is called with three arguments. The first argument (`who`) is the character saying the dialogue (or None for the narrator). The second argument(`what`) is what dialogue is being said.
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(no translation yet)
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Located in
../../source/store_variables.rst:74
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15.
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The third argument must be a keyword argument named `interact` and defaulting to True. If true, the say function will wait for a click. If false, it will immediately return with the dialogue displayed on the screen.
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(no translation yet)
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Located in
../../source/store_variables.rst:79
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16.
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It's rare to call this function directly, as one can simply call a character with dialogue. This variable mostly exists to be redefined, as a way of hooking the say statement.
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(no translation yet)
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Located in
../../source/store_variables.rst:83
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17.
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A save name that is included with saves.
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(no translation yet)
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Located in
../../source/store_variables.rst:89
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