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1.
Store Variables
Store Variables
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:5
2.
Ren'Py has a number of store variables that control its function. Store variables may be changed at any time. If a store variable is changed after the game has started, it will be be saved and loaded by the save system, and rolled-back when rollback occurs.
Ren'Py has a number of store variables that control its function. Store variables may be changed at any time. If a store variable is changed after the game has started, it will be be saved and loaded by the save system, and rolled-back when rollback occurs.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:7
3.
This is a template ADV-mode character, and the default character kind that is used when :func:`Character` is called.
This is a template ADV-mode character, and the default character kind that is used when :func:`Character` is called.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:14
4.
This is the screen that is displayed when entering the game menu with no more specific screen selected. (For example, when right-clicking, pressing escape, or when :func:`ShowMenu` is not given an argument.) If None, entry to the game menu is disallowed.
This is the screen that is displayed when entering the game menu with no more specific screen selected. (For example, when right-clicking, pressing escape, or when :func:`ShowMenu` is not given an argument.) If None, entry to the game menu is disallowed.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:19
5.
This is set to None at the start of the splashscreen, and restored to its original value when the splashscreen ends.
This is set to None at the start of the splashscreen, and restored to its original value when the splashscreen ends.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:24
6.
Ren'Py sets this variable to True while in the main menu. This can be used to have screens display differently while in the main menu.
Ren'Py sets this variable to True while in the main menu. This can be used to have screens display differently while in the main menu.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:29
7.
The function that's called to display the in-gamemenu. It should take the same arguments as :func`renpy.display_menu`. Assigning :func:`nvl_menu` to this will display an nvl-mode menu.
The function that's called to display the in-gamemenu. It should take the same arguments as :func`renpy.display_menu`. Assigning :func:`nvl_menu` to this will display an nvl-mode menu.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:34
8.
Controls if the mouse is visible. This is automatically set to true when entering the standard game menus.
Controls if the mouse is visible. This is automatically set to true when entering the standard game menus.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:40
9.
This is a template character that is used when a string is given as the character name in a say statement. The code::
This is a template character that is used when a string is given as the character name in a say statement. The code::
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:45
10.
is equivalent to::
is equivalent to::
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/store_variables.rst:50 ../../source/store_variables.rst:64
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Contributors to this translation: Stephan Woidowski.