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3140 of 47 results
31.
Causes this SpriteManager to be redrawn in `delay` seconds.
(no translation yet)
Located in ../../source/inc/sprites:91
32.
The snowblossom effect moves multiple instances of a sprite up, down, left or right on the screen. When a sprite leaves the screen, it is returned to the start.
(no translation yet)
Located in ../../source/inc/sprites_extra:5
33.
`d`
(no translation yet)
Located in ../../source/inc/sprites_extra:10
34.
The displayable to use for the sprites.
(no translation yet)
Located in ../../source/inc/sprites_extra:10
35.
`border`
(no translation yet)
Located in ../../source/inc/sprites_extra:15
36.
The size of the border of the screen. The sprite is considered to be on the screen until it clears the border, ensuring that sprites do not disappear abruptly.
(no translation yet)
Located in ../../source/inc/sprites_extra:13
37.
`xspeed`, `yspeed`
(no translation yet)
Located in ../../source/inc/sprites_extra:22
38.
The speed at which the sprites move, in the horizontal and vertical directions, respectively. These can be a single number or a tuple of two numbers. In the latter case, each particle is assigned a random speed between the two numbers. The speeds can be positive or negative, as long as the second number in a tuple is larger than the first.
(no translation yet)
Located in ../../source/inc/sprites_extra:18
39.
`start`
(no translation yet)
Located in ../../source/inc/sprites_extra:27
40.
The delay, in seconds, before each particle is added. This can be allows the particles to start at the top of the screen, while not looking like a "wave" effect.
(no translation yet)
Located in ../../source/inc/sprites_extra:25
3140 of 47 results

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