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1625 of 47 results
16.
Changes the Displayable associated with this sprite to `d`.
이 스프라이트와 디스플레이 Displayble을 'd'로 변경합니다.
Translated and reviewed by 구현주
Located in ../../source/inc/sprites:36
17.
This displayable manages a collection of sprites, and displays them at the fastest speed possible.
이 디스플레이 어블은 스프라이트 모음을 관리하고 가능한 가장 빠른 속도로 표시합니다.
Translated and reviewed by 구현주
Located in ../../source/inc/sprites:40
18.
`update`
'업데이트'
Translated and reviewed by 구현주
Located in ../../source/inc/sprites:49
19.
If not None, a function that is called each time a sprite is rendered by this sprite manager. It is called with one argument, the time in seconds since this sprite manager was first displayed. It is expected to return the number of seconds until the function is called again, and the SpriteManager is rendered again.
None이 아닌 경우, 스프라이트 관리자가 스프라이트를 렌더링 할 때마다 호출되는 함수입니다. 이 스프라이트 관리지가 처음 표시된 후 시간(초)으로 하나의 인수로 호출됩니다. 함수가 호출되고 SpriteManager가 다시 렌더링 될때까지 시간(초)을 반환해야합니다.
Translated and reviewed by 구현주
Located in ../../source/inc/sprites:44
20.
`event`
이벤트
Translated and reviewed by 구현주
Located in ../../source/inc/sprites:59
21.
If not None, a function that is called when an event occurs. It takes as arguments: * A pygame event object. * The x coordinate of the event. * The y coordinate of the event. * The time since the sprite manager was first shown. If it returns a non-None value, the interaction ends, and that value is returned.
(no translation yet)
Located in ../../source/inc/sprites:52
22.
`predict`
‘예측’
Translated and reviewed by bmkoo
Located in ../../source/inc/sprites:64
23.
If not None, a function that returns a list of displayables. These displayables are predicted when the sprite manager is.
(no translation yet)
Located in ../../source/inc/sprites:62
24.
`ignore_time`
(no translation yet)
Located in ../../source/inc/sprites:72
25.
If True, then time is ignored when rendering displayables. This should be used when the sprite manager is used with a relatively small pool of images, and those images do not change over time. This should only be used with a small number of displayables, as it will keep all displayables used in memory for the life of the SpriteManager.
(no translation yet)
Located in ../../source/inc/sprites:67
1625 of 47 results

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Contributors to this translation: bmkoo, 구현주.