Browsing Spanish translation

4 of 47 results
To use the sprite system, create a SpriteManager object, and then call its create method to create new particles. As necessary, update the xoffset, yoffset, and zorder fields of each sprite to move it around the screen. By supplying `update` and `event` arguments to SpriteManager, you can have the sprites change over time, and react to user input.
(no translation yet)
Located in ../../source/sprites.rst:22
4 of 47 results

This translation is managed by Launchpad Spanish Translators, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.