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1322 of 47 results
13.
If True, then events are passed to child. If False, the default, the children ignore events (and hence don't spend time processing them).
(no translation yet)
Located in ../../source/inc/sprites:22
14.
The methods of a Sprite object are:
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Located in ../../source/inc/sprites:26
15.
Destroys this sprite, preventing it from being displayed and removing it from the SpriteManager.
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Located in ../../source/inc/sprites:31
16.
Changes the Displayable associated with this sprite to `d`.
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Located in ../../source/inc/sprites:36
17.
This displayable manages a collection of sprites, and displays them at the fastest speed possible.
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Located in ../../source/inc/sprites:40
18.
`update`
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Located in ../../source/inc/sprites:49
19.
If not None, a function that is called each time a sprite is rendered by this sprite manager. It is called with one argument, the time in seconds since this sprite manager was first displayed. It is expected to return the number of seconds until the function is called again, and the SpriteManager is rendered again.
(no translation yet)
Located in ../../source/inc/sprites:44
20.
`event`
(no translation yet)
Located in ../../source/inc/sprites:59
21.
If not None, a function that is called when an event occurs. It takes as arguments: * A pygame event object. * The x coordinate of the event. * The y coordinate of the event. * The time since the sprite manager was first shown. If it returns a non-None value, the interaction ends, and that value is returned.
(no translation yet)
Located in ../../source/inc/sprites:52
22.
`predict`
(no translation yet)
Located in ../../source/inc/sprites:64
1322 of 47 results

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