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2029 of 47 results
20.
`event`
(no translation yet)
Located in ../../source/inc/sprites:59
21.
If not None, a function that is called when an event occurs. It takes as arguments: * A pygame event object. * The x coordinate of the event. * The y coordinate of the event. * The time since the sprite manager was first shown. If it returns a non-None value, the interaction ends, and that value is returned.
(no translation yet)
Located in ../../source/inc/sprites:52
22.
`predict`
(no translation yet)
Located in ../../source/inc/sprites:64
23.
If not None, a function that returns a list of displayables. These displayables are predicted when the sprite manager is.
(no translation yet)
Located in ../../source/inc/sprites:62
24.
`ignore_time`
(no translation yet)
Located in ../../source/inc/sprites:72
25.
If True, then time is ignored when rendering displayables. This should be used when the sprite manager is used with a relatively small pool of images, and those images do not change over time. This should only be used with a small number of displayables, as it will keep all displayables used in memory for the life of the SpriteManager.
(no translation yet)
Located in ../../source/inc/sprites:67
26.
After being rendered once (before the `update` function is called), SpriteManagers have the following fields:
(no translation yet)
Located in ../../source/inc/sprites:74
27.
`width`, `height`
(no translation yet)
Located in ../../source/inc/sprites:77
28.
The width and height of this SpriteManager, in pixels.
(no translation yet)
Located in ../../source/inc/sprites:79
29.
SpriteManagers have the following methods:
(no translation yet)
Located in ../../source/inc/sprites:82
2029 of 47 results

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