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Located in ../../source/sprites.rst:7
To support the display of a large number of images at once, Ren'Py supports a sprite system. This system allows one to create sprites, where each sprite contains a displayable. The sprites can then have their location on the screen and vertical ordering changed.
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Located in ../../source/sprites.rst:9
If one ignores performance, the sprite system is conceptually similar to a :func:`Fixed` wrapping :func:`Transform`\s. Sprites are much faster than transforms, but also less flexible. The big performance improvement of sprites is that each Displayable is rendered only once per frame, even if that Displayable is used by many sprites. The limitation is that Sprites only allow one to change their xoffset and yoffset, rather than the many properties that a Transform has.
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Located in ../../source/sprites.rst:14
To use the sprite system, create a SpriteManager object, and then call its create method to create new particles. As necessary, update the xoffset, yoffset, and zorder fields of each sprite to move it around the screen. By supplying `update` and `event` arguments to SpriteManager, you can have the sprites change over time, and react to user input.
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Located in ../../source/sprites.rst:22
Sprite Classes
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Located in ../../source/sprites.rst:30
This represents a sprite that is managed by the SpriteManager. It contains fields that control the placement of the sprite on the screen. Sprites should not be created directly. Instead, they should be created by calling :meth:`SpriteManager.create`.
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Located in ../../source/inc/sprites:5
The fields of a sprite object are:
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Located in ../../source/inc/sprites:10
`x`, `y`
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Located in ../../source/inc/sprites:14
The x and y coordinates of the upper-left corner of the sprite, relative to the SpriteManager.
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Located in ../../source/inc/sprites:13
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Located in ../../source/inc/sprites:19
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