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31.
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Causes this SpriteManager to be redrawn in `delay` seconds.
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(no translation yet)
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Located in
../../source/inc/sprites:91
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32.
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The snowblossom effect moves multiple instances of a sprite up, down, left or right on the screen. When a sprite leaves the screen, it is returned to the start.
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(no translation yet)
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Located in
../../source/inc/sprites_extra:5
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33.
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`d`
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(no translation yet)
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Located in
../../source/inc/sprites_extra:10
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34.
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The displayable to use for the sprites.
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(no translation yet)
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Located in
../../source/inc/sprites_extra:10
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35.
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`border`
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(no translation yet)
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Located in
../../source/inc/sprites_extra:15
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36.
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The size of the border of the screen. The sprite is considered to be on the screen until it clears the border, ensuring that sprites do not disappear abruptly.
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(no translation yet)
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Located in
../../source/inc/sprites_extra:13
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37.
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`xspeed`, `yspeed`
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(no translation yet)
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Located in
../../source/inc/sprites_extra:22
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38.
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The speed at which the sprites move, in the horizontal and vertical directions, respectively. These can be a single number or a tuple of two numbers. In the latter case, each particle is assigned a random speed between the two numbers. The speeds can be positive or negative, as long as the second number in a tuple is larger than the first.
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(no translation yet)
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Located in
../../source/inc/sprites_extra:18
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39.
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`start`
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(no translation yet)
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Located in
../../source/inc/sprites_extra:27
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40.
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The delay, in seconds, before each particle is added. This can be allows the particles to start at the top of the screen, while not looking like a "wave" effect.
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(no translation yet)
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Located in
../../source/inc/sprites_extra:25
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