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8.
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At point B, the "eileen concerned" image is showing. The pool of attributes is now "eileen" and "concerned". The only matching image is "side eileen", so that's what Ren'Py selects. If there was a "side concerned" image, there would be ambiguity, and Ren'Py wouldn't display an image.
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(no translation yet)
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Located in
../../source/side_image.rst:52
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9.
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Invisible Characters
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(no translation yet)
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Located in
../../source/side_image.rst:59
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10.
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Another use of the side image is to show an image of the player character, when that character has dialogue. The way to do this is to link an image to the character, and then use the say with attributes construct to select the side image to show.
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(no translation yet)
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Located in
../../source/side_image.rst:61
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11.
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For example::
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(no translation yet)
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Located in
../../source/side_image.rst:66
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12.
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Variations
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(no translation yet)
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Located in
../../source/side_image.rst:82
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13.
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There are two variants of side image support that can be selected - either alone or together - using config variables:
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(no translation yet)
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Located in
../../source/side_image.rst:84
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14.
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If this is given, then the side image will track the given image tag, rather than the image associated with currently speaking character. For example,
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(no translation yet)
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Located in
../../source/side_image.rst:89
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15.
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Will make the side image track the "eileen" image tag, which is associated with the ``e`` character.
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(no translation yet)
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Located in
../../source/side_image.rst:99
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16.
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When set to true, the side image will only show if an image with that tag is not already being shown on the screen.
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(no translation yet)
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Located in
../../source/side_image.rst:104
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17.
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Leaving Room / Customization
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(no translation yet)
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Located in
../../source/side_image.rst:109
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