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1.
Side Images
Side Images
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:7
2.
Many visual novels include a picture of the character that is speaking as part of their interface. Ren'Py calls this image a side image, and has support for automatically selecting and displaying a side image as part of the dialogue.
Many visual novels include a picture of the character that is speaking as part of their interface. Ren'Py calls this image a side image, and has support for automatically selecting and displaying a side image as part of the dialogue.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:9
3.
The side image support assumes that a :func:`Character` is declared with a linked image tag::
The side image support assumes that a :func:`Character` is declared with a linked image tag::
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:14
4.
When a character with a linked image tag speaks, Ren'Py creates a pool of image attributes. The linked image tag is added to this pool, as are the current image attributes that are associated with that tag.
When a character with a linked image tag speaks, Ren'Py creates a pool of image attributes. The linked image tag is added to this pool, as are the current image attributes that are associated with that tag.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:19
5.
To determine the side image associated with a tag, Ren'Py tries to find an image with the tag "side", and the largest number of attributes from the pool. If no image can be found, or more than one image has the same number of attributes, an :class:`Null` is shown instead.
To determine the side image associated with a tag, Ren'Py tries to find an image with the tag "side", and the largest number of attributes from the pool. If no image can be found, or more than one image has the same number of attributes, an :class:`Null` is shown instead.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:23
6.
For example, say we have the following script::
For example, say we have the following script::
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:28
7.
At point A, the character ``e`` is speaking, which is linked to the image tag "eileen". The "eileen happy" image is showing, so the pool of attributes is "eileen" and "happy". We look for an image with the "side" tag, and as many of those attributes as possible - and we match "side eileen happy", which is the side image Ren'Py will display.
At point A, the character ``e`` is speaking, which is linked to the image tag "eileen". The "eileen happy" image is showing, so the pool of attributes is "eileen" and "happy". We look for an image with the "side" tag, and as many of those attributes as possible - and we match "side eileen happy", which is the side image Ren'Py will display.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:46
8.
At point B, the "eileen concerned" image is showing. The pool of attributes is now "eileen" and "concerned". The only matching image is "side eileen", so that's what Ren'Py selects. If there was a "side concerned" image, there would be ambiguity, and Ren'Py wouldn't display an image.
At point B, the "eileen concerned" image is showing. The pool of attributes is now "eileen" and "concerned". The only matching image is "side eileen", so that's what Ren'Py selects. If there was a "side concerned" image, there would be ambiguity, and Ren'Py wouldn't display an image.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:52
9.
Invisible Characters
Invisible Characters
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:59
10.
Another use of the side image is to show an image of the player character, when that character has dialogue. The way to do this is to link an image to the character, and then use the say with attributes construct to select the side image to show.
Another use of the side image is to show an image of the player character, when that character has dialogue. The way to do this is to link an image to the character, and then use the say with attributes construct to select the side image to show.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/side_image.rst:61
110 of 21 results

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Contributors to this translation: Stephan Woidowski.