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5.
When a displayable is focused, Ren'Py will read the text associated with that displayable out loud. If no displayable is focused, Ren'Py will read on-screen text that cannot be focused. This will generally include dialogue and other text that comprises the game.
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Located in ../../source/self_voicing.rst:20
6.
Speech Synthesis
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Located in ../../source/self_voicing.rst:26
7.
Ren'Py relies on the operating system to provide speech synthesis services. To adjust the speed of speech synthesis and the voice used, adjust your platform's speech settings.
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Located in ../../source/self_voicing.rst:28
8.
Windows
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Located in ../../source/self_voicing.rst:35
9.
On Windows, Ren'Py uses the Microsoft Speech API. Speech synthesis settings can be changed on the "Text to Speech" tab of the "Speech Recognition" control panel.
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Located in ../../source/self_voicing.rst:33
10.
Mac OS X
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Located in ../../source/self_voicing.rst:40
11.
On Mac OS X, Ren'Py uses the ``say`` command. Speech synthesis settings can be changed on the "Text to Speech" tab of the "Dictation & Speech" control panel.
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Located in ../../source/self_voicing.rst:38
12.
Linux
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Located in ../../source/self_voicing.rst:45
13.
On Linux, Ren'Py uses the ``espeak`` command. Espeak may need to be installed using your package manager before self-voicing mode will work.
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Located in ../../source/self_voicing.rst:43
14.
Android
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Located in ../../source/self_voicing.rst:48
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