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1.
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Self Voicing
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(no translation yet)
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Located in
../../source/self_voicing.rst:8
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2.
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Ren'Py supports a self-voicing mode in which a speech synthesizer is used to read out text and other interface elements. This is intended to make Ren'Py games accessible to the vision impaired.
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(no translation yet)
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Located in
../../source/self_voicing.rst:10
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3.
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The Self-voicing mode can be toggled by pressing the ``v`` key.
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(no translation yet)
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Located in
../../source/self_voicing.rst:14
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4.
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When in self-voicing mode, keyboard navigation is changed so that the up and down arrow keys with iterate through all focusable displayables on the screen.
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(no translation yet)
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Located in
../../source/self_voicing.rst:16
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5.
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When a displayable is focused, Ren'Py will read the text associated with that displayable out loud. If no displayable is focused, Ren'Py will read on-screen text that cannot be focused. This will generally include dialogue and other text that comprises the game.
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(no translation yet)
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Located in
../../source/self_voicing.rst:20
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6.
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Speech Synthesis
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(no translation yet)
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Located in
../../source/self_voicing.rst:26
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7.
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Ren'Py relies on the operating system to provide speech synthesis services. To adjust the speed of speech synthesis and the voice used, adjust your platform's speech settings.
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(no translation yet)
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Located in
../../source/self_voicing.rst:28
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8.
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Windows
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(no translation yet)
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Located in
../../source/self_voicing.rst:35
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9.
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On Windows, Ren'Py uses the Microsoft Speech API. Speech synthesis settings can be changed on the "Text to Speech" tab of the "Speech Recognition" control panel.
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(no translation yet)
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Located in
../../source/self_voicing.rst:33
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10.
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Mac OS X
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(no translation yet)
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Located in
../../source/self_voicing.rst:40
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