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5.
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When a displayable is focused, Ren'Py will read the text associated with that displayable out loud. If no displayable is focused, Ren'Py will read on-screen text that cannot be focused. This will generally include dialogue and other text that comprises the game.
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(no translation yet)
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Located in
../../source/self_voicing.rst:20
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6.
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Speech Synthesis
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(no translation yet)
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Located in
../../source/self_voicing.rst:26
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7.
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Ren'Py relies on the operating system to provide speech synthesis services. To adjust the speed of speech synthesis and the voice used, adjust your platform's speech settings.
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(no translation yet)
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Located in
../../source/self_voicing.rst:28
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8.
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Windows
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(no translation yet)
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Located in
../../source/self_voicing.rst:35
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9.
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On Windows, Ren'Py uses the Microsoft Speech API. Speech synthesis settings can be changed on the "Text to Speech" tab of the "Speech Recognition" control panel.
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(no translation yet)
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Located in
../../source/self_voicing.rst:33
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10.
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Mac OS X
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(no translation yet)
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Located in
../../source/self_voicing.rst:40
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11.
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On Mac OS X, Ren'Py uses the ``say`` command. Speech synthesis settings can be changed on the "Text to Speech" tab of the "Dictation & Speech" control panel.
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(no translation yet)
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Located in
../../source/self_voicing.rst:38
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12.
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Linux
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(no translation yet)
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Located in
../../source/self_voicing.rst:45
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13.
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On Linux, Ren'Py uses the ``espeak`` command. Espeak may need to be installed using your package manager before self-voicing mode will work.
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(no translation yet)
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Located in
../../source/self_voicing.rst:43
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14.
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Android
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(no translation yet)
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Located in
../../source/self_voicing.rst:48
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