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514 of 338 results
5.
Automatically. For example, Ren'Py will display the `main_menu` screen when it starts running, or when the user returns to the main menu.
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Located in ../../source/screens.rst:20
6.
As an action, associated with a button, mouse button, or keyboard key. By default, the `save` screen is shown when the user right-clicks or presses escape. It's also possible to define an on-screen button that shows the `save` screen.
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Located in ../../source/screens.rst:23
7.
Explicitly, using statements that cause screens to be shown.
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Located in ../../source/screens.rst:27
8.
More than one screen can be shown at a time.
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Located in ../../source/screens.rst:29
9.
Screens have two main functions. The first is to display information to the user. Information can be displayed using text, bars, and images. Some of the information displayed in this manner is vital to gameplay. The `say` screen, for example, is used to display dialogue to the user, including the character's name and what she is saying.
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Located in ../../source/screens.rst:31
10.
The other thing a screen can do is to allow the user to interact with the game. Buttons and bars allow the user to invoke actions and adjust values. Ren'Py includes a pool of pre-defined actions, allowing the user to advance the game, control preferences, load and save games, and invoke many other actions. A game-maker can also write new actions in Python.
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Located in ../../source/screens.rst:37
11.
Screens are updated at the start of each interaction, and each time an interaction is restarted.
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Located in ../../source/screens.rst:44
12.
**Screen code must not cause side effects that are visible from outside the screen.** Ren'Py will run screen code multiple times, as it deems necessary. It runs screen code as part of the image prediction process, before the screen is first shown. As a result, if screen code has side effects, those side effects may occur at unpredictable times.
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Located in ../../source/screens.rst:47
13.
A screen has a scope associated with it, giving values to some variables. When a variable is accessed by a screen, it's first looked up in the scope, and then looked up as a global variable.
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Located in ../../source/screens.rst:54
14.
Screen Language
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Located in ../../source/screens.rst:59
514 of 338 results

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