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1.
Special Screen Names
Nomes de tela especial
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:6
2.
There are two kinds of special screen names in Ren'Py. The first are screens that will be automatically displayed when Ren'Py script language commands (or their programmatic equivalents) are run. The other type are menu screens. These have conventional names for conventional functionality, but screens can be omitted or changed as is deemed necessary.
Existem dois tipos de nomes de tela especiais no Ren'Py. As primeiras são telas que serão exibidas automaticamente quando os comandos de linguagem de script Ren'Py (ou seus equivalentes programáticos) forem executados. O outro tipo são telas de menu. Eles têm nomes convencionais para funcionalidade convencional, mas as telas podem ser omitidas ou alteradas conforme necessário.
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:8
3.
On this page, we'll give example screens. It's important to realize that, while some screens must have minimal functionality, the screen system makes it possible to add additional functionality to screens. For example, while the standard say screen only displays text, the screen system makes it easy to add features like skipping, auto-forward mode, or muting.
Nesta página, daremos telas de exemplo. É importante perceber que, embora algumas telas devam ter funcionalidade mínima, o sistema de telas torna possível adicionar funcionalidades adicionais às telas. Por exemplo, enquanto o padrão diz que a tela exibe apenas texto, o sistema de tela facilita a adição de recursos como pular, avançar automaticamente ou silenciar.
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:15
4.
Some special screens take parameters. These parameters can be accessed as variables in the screen's scope.
Algumas telas especiais usam parâmetros. Esses parâmetros podem ser acessados ​​como variáveis ​​no escopo da tela.
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:22
5.
Some of the screens also have special ids associated with them. A special id should be assigned to a displayable of a given type. It can cause properties to be assigned to that displayable, and can make that displayable accessible to calling code.
Algumas das telas também possuem IDs especiais associados a elas. Um id especial deve ser atribuído a um exibível de um determinado tipo. Isso pode fazer com que as propriedades sejam atribuídas àquele exibível e pode tornar esse exibível acessível ao código de chamada.
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:25
6.
In-Game Screens
Telas do jogo
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:31
7.
These screens are automatically displayed when certain Ren'Py statements execute.
Essas telas são exibidas automaticamente quando certas instruções Ren'Py são executadas.
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:33
8.
Say
Dizer
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:39
9.
The ``say`` screen is called by the say statement, when displaying ADV-mode dialogue. It is displayed with the following parameters:
A tela `` say`` é chamada pela instrução say, ao exibir o diálogo do modo ADV. É exibido com os seguintes parâmetros:
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:41
10.
`who`
`quem`
Translated and reviewed by N0YkcHuGce
Located in ../../source/screen_special.rst:44
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Contributors to this translation: N0YkcHuGce.