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1827 of 69 results
18.
A text displayable, displaying the dialogue being said by the speaking character. The character object can be given arguments that style this displayable. **A displayable with this id must be defined**, as Ren'Py uses it to calculate auto-forward-mode time, click-to-continue, and other things.
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Located in ../../source/screen_special.rst:57
19.
"window"
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Located in ../../source/screen_special.rst:66
20.
A window or frame. This conventionally contains the who and what text. The character object can be given arguments that style this displayable.
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Located in ../../source/screen_special.rst:64
21.
Choice
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Located in ../../source/screen_special.rst:84
22.
The ``choice`` screen is used to display the in-game choices created with the menu statement. It is given the following parameter:
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Located in ../../source/screen_special.rst:86
23.
`items`
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Located in ../../source/screen_special.rst:95 ../../source/screen_special.rst:173
24.
This is a list of (`caption`, `action`, `chosen`) tuples. For each choice, `caption` is the name of the choice, and `action` is the action to invoke for the choice, or None if this is a choice label. `Chosen` if a choice with this label has been chosen by the user before. (It doesn't have to be in the current game.)
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Located in ../../source/screen_special.rst:90 ../../source/screen_special.rst:166
25.
Input
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Located in ../../source/screen_special.rst:124
26.
The ``input`` screen is used to display :func:`renpy.input`. It is given one parameter:
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Located in ../../source/screen_special.rst:126
27.
`prompt`
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Located in ../../source/screen_special.rst:130
1827 of 69 results

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