Browsing Korean translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions and Korean guidelines.
110 of 32 results
32.
NVL
(no translation yet)
Located in ../../source/screen_special.rst:152
34.
`dialogue`
(no translation yet)
Located in ../../source/screen_special.rst:163
35.
This is a list of ( `who`, `what`, `who_id`, `what_id`, `window_id`) tuples, each of which corresponds to a line of dialogue on the screen. `Who` and `what` are strings containing the speaking character and the line of dialogue, respectively. The ids should be assigned to the who and what text displayables, and a window containing each unit of dialogue.
(no translation yet)
Located in ../../source/screen_special.rst:158
41.
The message to display.
(no translation yet)
Located in ../../source/screen_special.rst:234
42.
The default notify screen, and its associated transform, are::
(no translation yet)
Located in ../../source/screen_special.rst:236
43.
Menu Screens
(no translation yet)
Located in ../../source/screen_special.rst:260
44.
These are the menu screens. The ``main_menu`` and ``yesno_prompt`` are invoked implicitly. When the user invokes the game menu, the screen named in :data:`_game_menu_screen` will be displayed. (This defaults to ``save``.)
(no translation yet)
Located in ../../source/screen_special.rst:262
45.
Remember, menu screens can be combined and modified fairly freely.
(no translation yet)
Located in ../../source/screen_special.rst:267
46.
Main Menu
(no translation yet)
Located in ../../source/screen_special.rst:272
47.
The ``main_menu`` screen is the first screen shown when the game begins.
(no translation yet)
Located in ../../source/screen_special.rst:274
110 of 32 results

This translation is managed by Launchpad Korean Translators, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.

Contributors to this translation: 구현주.