|
32.
|
|
|
NVL
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:152
|
|
34.
|
|
|
`dialogue`
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:163
|
|
35.
|
|
|
This is a list of ( `who`, `what`, `who_id`, `what_id`, `window_id`) tuples, each of which corresponds to a line of dialogue on the screen. `Who` and `what` are strings containing the speaking character and the line of dialogue, respectively. The ids should be assigned to the who and what text displayables, and a window containing each unit of dialogue.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:158
|
|
41.
|
|
|
The message to display.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:234
|
|
42.
|
|
|
The default notify screen, and its associated transform, are::
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:236
|
|
43.
|
|
|
Menu Screens
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:260
|
|
44.
|
|
|
These are the menu screens. The ``main_menu`` and ``yesno_prompt`` are invoked implicitly. When the user invokes the game menu, the screen named in :data:`_game_menu_screen` will be displayed. (This defaults to ``save``.)
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:262
|
|
45.
|
|
|
Remember, menu screens can be combined and modified fairly freely.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:267
|
|
46.
|
|
|
Main Menu
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:272
|
|
47.
|
|
|
The ``main_menu`` screen is the first screen shown when the game begins.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/screen_special.rst:274
|