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34.
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`dialogue`
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(no translation yet)
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Located in
../../source/screen_special.rst:163
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35.
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This is a list of ( `who`, `what`, `who_id`, `what_id`, `window_id`) tuples, each of which corresponds to a line of dialogue on the screen. `Who` and `what` are strings containing the speaking character and the line of dialogue, respectively. The ids should be assigned to the who and what text displayables, and a window containing each unit of dialogue.
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(no translation yet)
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Located in
../../source/screen_special.rst:158
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36.
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If items is empty, the menu should not be shown.
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(no translation yet)
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Located in
../../source/screen_special.rst:173
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37.
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Ren'Py also supports an ``nvl_choice`` screen, which takes the same parameters as ``nvl``, and is used in preference to ``nvl`` when an in-game choice is presented to the user, if it exists.
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(no translation yet)
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Located in
../../source/screen_special.rst:175
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38.
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Notify
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(no translation yet)
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Located in
../../source/screen_special.rst:226
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39.
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The ``notify`` screen is used by :func:`renpy.notify` to display notifications to the user. It's generally used in conjunction with a transform to handle the entire task of notification. It's given a single parameter:
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(no translation yet)
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Located in
../../source/screen_special.rst:228
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40.
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`message`
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(no translation yet)
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Located in
../../source/screen_special.rst:234
../../source/screen_special.rst:598
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41.
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The message to display.
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(no translation yet)
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Located in
../../source/screen_special.rst:234
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42.
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The default notify screen, and its associated transform, are::
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(no translation yet)
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Located in
../../source/screen_special.rst:236
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43.
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Menu Screens
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(no translation yet)
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Located in
../../source/screen_special.rst:260
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