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4.
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Some special screens take parameters. These parameters can be accessed as variables in the screen's scope.
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(no translation yet)
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Located in
../../source/screen_special.rst:22
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5.
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Some of the screens also have special ids associated with them. A special id should be assigned to a displayable of a given type. It can cause properties to be assigned to that displayable, and can make that displayable accessible to calling code.
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(no translation yet)
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Located in
../../source/screen_special.rst:25
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6.
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In-Game Screens
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(no translation yet)
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Located in
../../source/screen_special.rst:31
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7.
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These screens are automatically displayed when certain Ren'Py statements execute.
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(no translation yet)
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Located in
../../source/screen_special.rst:33
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8.
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Say
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(no translation yet)
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Located in
../../source/screen_special.rst:39
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9.
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The ``say`` screen is called by the say statement, when displaying ADV-mode dialogue. It is displayed with the following parameters:
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(no translation yet)
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Located in
../../source/screen_special.rst:41
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10.
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`who`
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(no translation yet)
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Located in
../../source/screen_special.rst:44
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11.
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The text of the name of the speaking character.
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(no translation yet)
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Located in
../../source/screen_special.rst:45
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12.
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`what`
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(no translation yet)
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Located in
../../source/screen_special.rst:47
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13.
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The dialogue being said by the speaking character.
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(no translation yet)
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Located in
../../source/screen_special.rst:47
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