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4.
Some special screens take parameters. These parameters can be accessed as variables in the screen's scope.
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Located in ../../source/screen_special.rst:22
5.
Some of the screens also have special ids associated with them. A special id should be assigned to a displayable of a given type. It can cause properties to be assigned to that displayable, and can make that displayable accessible to calling code.
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Located in ../../source/screen_special.rst:25
6.
In-Game Screens
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Located in ../../source/screen_special.rst:31
7.
These screens are automatically displayed when certain Ren'Py statements execute.
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Located in ../../source/screen_special.rst:33
8.
Say
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Located in ../../source/screen_special.rst:39
9.
The ``say`` screen is called by the say statement, when displaying ADV-mode dialogue. It is displayed with the following parameters:
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Located in ../../source/screen_special.rst:41
10.
`who`
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Located in ../../source/screen_special.rst:44
11.
The text of the name of the speaking character.
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Located in ../../source/screen_special.rst:45
12.
`what`
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Located in ../../source/screen_special.rst:47
13.
The dialogue being said by the speaking character.
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Located in ../../source/screen_special.rst:47
413 of 69 results

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