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21.
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Choice
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(no translation yet)
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Located in
../../source/screen_special.rst:84
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22.
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The ``choice`` screen is used to display the in-game choices created with the menu statement. It is given the following parameter:
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(no translation yet)
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Located in
../../source/screen_special.rst:86
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23.
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`items`
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(no translation yet)
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Located in
../../source/screen_special.rst:95
../../source/screen_special.rst:173
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24.
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This is a list of (`caption`, `action`, `chosen`) tuples. For each choice, `caption` is the name of the choice, and `action` is the action to invoke for the choice, or None if this is a choice label. `Chosen` if a choice with this label has been chosen by the user before. (It doesn't have to be in the current game.)
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(no translation yet)
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Located in
../../source/screen_special.rst:90
../../source/screen_special.rst:166
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25.
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Input
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(no translation yet)
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Located in
../../source/screen_special.rst:124
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26.
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The ``input`` screen is used to display :func:`renpy.input`. It is given one parameter:
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(no translation yet)
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Located in
../../source/screen_special.rst:126
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27.
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`prompt`
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(no translation yet)
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Located in
../../source/screen_special.rst:130
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28.
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The prompt text supplied to renpy.input.
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(no translation yet)
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Located in
../../source/screen_special.rst:130
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29.
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It is expected to declare a displayable with the following id:
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(no translation yet)
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Located in
../../source/screen_special.rst:132
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30.
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"input"
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(no translation yet)
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Located in
../../source/screen_special.rst:136
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