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1322 of 69 results
13.
The dialogue being said by the speaking character.
(no translation yet)
Located in ../../source/screen_special.rst:47
14.
It's expected to declare displayables with the following ids:
(no translation yet)
Located in ../../source/screen_special.rst:49
15.
"who"
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Located in ../../source/screen_special.rst:54
16.
A text displayable, displaying the name of the speaking character. The character object can be given arguments that style this displayable.
(no translation yet)
Located in ../../source/screen_special.rst:52
17.
"what"
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Located in ../../source/screen_special.rst:61
18.
A text displayable, displaying the dialogue being said by the speaking character. The character object can be given arguments that style this displayable. **A displayable with this id must be defined**, as Ren'Py uses it to calculate auto-forward-mode time, click-to-continue, and other things.
(no translation yet)
Located in ../../source/screen_special.rst:57
19.
"window"
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Located in ../../source/screen_special.rst:66
20.
A window or frame. This conventionally contains the who and what text. The character object can be given arguments that style this displayable.
(no translation yet)
Located in ../../source/screen_special.rst:64
21.
Choice
(no translation yet)
Located in ../../source/screen_special.rst:84
22.
The ``choice`` screen is used to display the in-game choices created with the menu statement. It is given the following parameter:
(no translation yet)
Located in ../../source/screen_special.rst:86
1322 of 69 results

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