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39.
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The ``notify`` screen is used by :func:`renpy.notify` to display notifications to the user. It's generally used in conjunction with a transform to handle the entire task of notification. It's given a single parameter:
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(no translation yet)
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Located in
../../source/screen_special.rst:228
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40.
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`message`
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(no translation yet)
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Located in
../../source/screen_special.rst:234
../../source/screen_special.rst:598
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41.
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The message to display.
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(no translation yet)
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Located in
../../source/screen_special.rst:234
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42.
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The default notify screen, and its associated transform, are::
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(no translation yet)
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Located in
../../source/screen_special.rst:236
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43.
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Menu Screens
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(no translation yet)
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Located in
../../source/screen_special.rst:260
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44.
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These are the menu screens. The ``main_menu`` and ``yesno_prompt`` are invoked implicitly. When the user invokes the game menu, the screen named in :data:`_game_menu_screen` will be displayed. (This defaults to ``save``.)
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(no translation yet)
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Located in
../../source/screen_special.rst:262
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45.
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Remember, menu screens can be combined and modified fairly freely.
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(no translation yet)
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Located in
../../source/screen_special.rst:267
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46.
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Main Menu
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(no translation yet)
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Located in
../../source/screen_special.rst:272
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47.
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The ``main_menu`` screen is the first screen shown when the game begins.
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(no translation yet)
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Located in
../../source/screen_special.rst:274
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48.
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Navigation
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(no translation yet)
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Located in
../../source/screen_special.rst:310
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