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3241 of 69 results
32.
NVL
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Located in ../../source/screen_special.rst:152
33.
The ``nvl`` screen is used to display NVL-mode dialogue. It is given the following parameter:
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Located in ../../source/screen_special.rst:154
34.
`dialogue`
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Located in ../../source/screen_special.rst:163
35.
This is a list of ( `who`, `what`, `who_id`, `what_id`, `window_id`) tuples, each of which corresponds to a line of dialogue on the screen. `Who` and `what` are strings containing the speaking character and the line of dialogue, respectively. The ids should be assigned to the who and what text displayables, and a window containing each unit of dialogue.
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Located in ../../source/screen_special.rst:158
36.
If items is empty, the menu should not be shown.
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Located in ../../source/screen_special.rst:173
37.
Ren'Py also supports an ``nvl_choice`` screen, which takes the same parameters as ``nvl``, and is used in preference to ``nvl`` when an in-game choice is presented to the user, if it exists.
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Located in ../../source/screen_special.rst:175
38.
Notify
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Located in ../../source/screen_special.rst:226
39.
The ``notify`` screen is used by :func:`renpy.notify` to display notifications to the user. It's generally used in conjunction with a transform to handle the entire task of notification. It's given a single parameter:
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Located in ../../source/screen_special.rst:228
40.
`message`
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Located in ../../source/screen_special.rst:234 ../../source/screen_special.rst:598
41.
The message to display.
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Located in ../../source/screen_special.rst:234
3241 of 69 results

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