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3.
The screen function should have parameters corresponding to the scope variables it expects, and it should ignore extra keyword arguments. (That is, it should have `**kwargs` at the end of its parameter list.) It is then expected to call the UI functions to add displayables to the screen.The screen function is called whenever an interaction starts or restarts.
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Located in ../../source/screen_python.rst:13
4.
To ensure that this restarting is seamless to the user (and not causing things to reset), it's important that every call to a UI function supply the `id` argument. As a screen is re-created, Ren'Py will update each displayable with the contents of the old displayable with the same id. Ids are generated automatically by the screen language, but when doing things by hand, they must be manually specified.
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Located in ../../source/screen_python.rst:20
5.
Here's an example python screen:
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Located in ../../source/screen_python.rst:28
6.
Screen Functions
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Located in ../../source/screen_python.rst:47
7.
The following functions support the definition, display, and hiding of screens.
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Located in ../../source/screen_python.rst:49
8.
The programmatic equivalent of the show screen statement.
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Located in ../../source/inc/screens:5 ../../source/inc/screens:73
9.
This shows `_screen_name` as a screen, then causes an interaction to occur. The screen is hidden at the end of the interaction, and the result of the interaction is returned.
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Located in ../../source/inc/screens:7
10.
Keyword arguments not beginning with _ are passed to the scope of the screen.
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Located in ../../source/inc/screens:11
11.
If the keyword argument `_with_none` is false, "with None" is not run at the end of end of the interaction.
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Located in ../../source/inc/screens:14
12.
Defines a screen with `name`, which should be a string.
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Located in ../../source/inc/screens:19
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