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42.
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`screen` is usually the name of a screen, which is shown using the screen mechanism. If the screen doesn't exist, then "_screen" is appended to it, and that label is jumped to.
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(no translation yet)
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Located in
../../source/inc/menu_action:25
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43.
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ShowMenu("load")
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(no translation yet)
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Located in
../../source/inc/menu_action:29
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44.
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ShowMenu("save")
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(no translation yet)
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Located in
../../source/inc/menu_action:30
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45.
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ShowMenu("preferences")
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(no translation yet)
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Located in
../../source/inc/menu_action:31
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46.
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This can also be used to show user-defined menu screens. For example, if one has a "stats" screen defined, one can show it as part of the game menu using:
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(no translation yet)
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Located in
../../source/inc/menu_action:33
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47.
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ShowMenu("stats")
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(no translation yet)
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Located in
../../source/inc/menu_action:37
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48.
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ShowMenu without an argument will enter the game menu at the default screen, taken from _game_menu_screen.
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(no translation yet)
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Located in
../../source/inc/menu_action:39
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49.
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Extra arguments and keyword arguments are passed on to the screen
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(no translation yet)
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Located in
../../source/inc/menu_action:42
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50.
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Causes Ren'Py to jump out of the menu context to the named label. The main use of this is to start a new game from the main menu. Common uses are:
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(no translation yet)
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Located in
../../source/inc/menu_action:46
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51.
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Start() - Start at the start label.
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(no translation yet)
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Located in
../../source/inc/menu_action:50
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