|
37.
|
|
|
`confirm`
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:9
../../source/inc/menu_action:17
../../source/inc/file_action:20
../../source/inc/file_action:32
../../source/inc/file_action:81
../../source/inc/other_action:76
|
|
38.
|
|
|
If true, causes Ren'Py to ask the user if he wishes to return to the main menu, rather than returning directly.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:8
|
|
39.
|
|
|
Quits the game.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:14
|
|
40.
|
|
|
If true, prompts the user if he wants to quit, rather than quitting directly.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:17
|
|
41.
|
|
|
Causes us to enter the game menu, if we're not there already. If we are in the game menu, then this shows a screen or jumps to a label.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:22
|
|
42.
|
|
|
`screen` is usually the name of a screen, which is shown using the screen mechanism. If the screen doesn't exist, then "_screen" is appended to it, and that label is jumped to.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:25
|
|
43.
|
|
|
ShowMenu("load")
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:29
|
|
44.
|
|
|
ShowMenu("save")
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:30
|
|
45.
|
|
|
ShowMenu("preferences")
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:31
|
|
46.
|
|
|
This can also be used to show user-defined menu screens. For example, if one has a "stats" screen defined, one can show it as part of the game menu using:
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/inc/menu_action:33
|