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4251 of 276 results
42.
`screen` is usually the name of a screen, which is shown using the screen mechanism. If the screen doesn't exist, then "_screen" is appended to it, and that label is jumped to.
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Located in ../../source/inc/menu_action:25
43.
ShowMenu("load")
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Located in ../../source/inc/menu_action:29
44.
ShowMenu("save")
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Located in ../../source/inc/menu_action:30
45.
ShowMenu("preferences")
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Located in ../../source/inc/menu_action:31
46.
This can also be used to show user-defined menu screens. For example, if one has a "stats" screen defined, one can show it as part of the game menu using:
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Located in ../../source/inc/menu_action:33
47.
ShowMenu("stats")
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Located in ../../source/inc/menu_action:37
48.
ShowMenu without an argument will enter the game menu at the default screen, taken from _game_menu_screen.
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Located in ../../source/inc/menu_action:39
49.
Extra arguments and keyword arguments are passed on to the screen
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Located in ../../source/inc/menu_action:42
50.
Causes Ren'Py to jump out of the menu context to the named label. The main use of this is to start a new game from the main menu. Common uses are:
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Located in ../../source/inc/menu_action:46
51.
Start() - Start at the start label.
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Located in ../../source/inc/menu_action:50
4251 of 276 results

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