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4049 of 276 results
40.
If true, prompts the user if he wants to quit, rather than quitting directly.
(no translation yet)
Located in ../../source/inc/menu_action:17
41.
Causes us to enter the game menu, if we're not there already. If we are in the game menu, then this shows a screen or jumps to a label.
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Located in ../../source/inc/menu_action:22
42.
`screen` is usually the name of a screen, which is shown using the screen mechanism. If the screen doesn't exist, then "_screen" is appended to it, and that label is jumped to.
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Located in ../../source/inc/menu_action:25
43.
ShowMenu("load")
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Located in ../../source/inc/menu_action:29
44.
ShowMenu("save")
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Located in ../../source/inc/menu_action:30
45.
ShowMenu("preferences")
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Located in ../../source/inc/menu_action:31
46.
This can also be used to show user-defined menu screens. For example, if one has a "stats" screen defined, one can show it as part of the game menu using:
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Located in ../../source/inc/menu_action:33
47.
ShowMenu("stats")
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Located in ../../source/inc/menu_action:37
48.
ShowMenu without an argument will enter the game menu at the default screen, taken from _game_menu_screen.
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Located in ../../source/inc/menu_action:39
49.
Extra arguments and keyword arguments are passed on to the screen
(no translation yet)
Located in ../../source/inc/menu_action:42
4049 of 276 results

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