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2130 of 135 results
21.
mappings of image names to displayables
(no translation yet)
Located in ../../source/save_load_rollback.rst:89
22.
Since this mapping is not saved, the image may change to a new image when the game loads again. This allows an image to change to a new file as the game evolves.
(no translation yet)
Located in ../../source/save_load_rollback.rst:87
23.
configuration variables, styles, and style properties
(no translation yet)
Located in ../../source/save_load_rollback.rst:95
24.
Configuration variables and styles aren't saved as part of the game. Therefore, they should only be changed in init blocks, and left alone once the game has started.
(no translation yet)
Located in ../../source/save_load_rollback.rst:92
25.
Where Ren'Py Saves
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Located in ../../source/save_load_rollback.rst:98
26.
Saves occur at the start of a Ren'Py statement in the outermost interaction context.
(no translation yet)
Located in ../../source/save_load_rollback.rst:100
27.
What's important here is to note that saving occurs at the **start** of a statement. If a load or rollback occurs in the middle of a statement that interacts multiple times, the state will be the state that was active when the statement began.
(no translation yet)
Located in ../../source/save_load_rollback.rst:103
28.
This can be a problem in python-defined statements. In code like::
(no translation yet)
Located in ../../source/save_load_rollback.rst:108
29.
if the user saves and loads in the middle, the loop will begin anew. Using similar code in Ren'Py - rather than Python - avoids this problem.::
(no translation yet)
Located in ../../source/save_load_rollback.rst:116
30.
What Ren'Py can Save
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Located in ../../source/save_load_rollback.rst:126
2130 of 135 results

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