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36.
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There are certain types that cannot be pickled:
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:138
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37.
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Render objects.
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:140
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38.
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Iterator objects.
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:141
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39.
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File-like objects.
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:142
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40.
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Inner functions and lambdas.
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:143
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41.
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By default, Ren'Py uses the cPickle module to save the game. Setting :var:`config.use_cpickle` will make Ren'Py use the pickle module instead. This makes the game slower, but is better at reporting save errors.
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:145
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42.
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Save Functions and Variables
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:151
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43.
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There is one variable that is used by the high-level save system:
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:153
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44.
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This is a string that is stored with each save. It can be used to give a name to the save, to help users tell them apart.
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:157
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45.
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There are a number of high-level save actions and functions defined in the :ref:`screen actions <screen-actions>`. In addition, there are the following low-level save and load actions.
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(no translation yet)
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Located in
../../source/save_load_rollback.rst:160
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