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3645 of 135 results
36.
There are certain types that cannot be pickled:
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Located in ../../source/save_load_rollback.rst:138
37.
Render objects.
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Located in ../../source/save_load_rollback.rst:140
38.
Iterator objects.
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Located in ../../source/save_load_rollback.rst:141
39.
File-like objects.
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Located in ../../source/save_load_rollback.rst:142
40.
Inner functions and lambdas.
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Located in ../../source/save_load_rollback.rst:143
41.
By default, Ren'Py uses the cPickle module to save the game. Setting :var:`config.use_cpickle` will make Ren'Py use the pickle module instead. This makes the game slower, but is better at reporting save errors.
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Located in ../../source/save_load_rollback.rst:145
42.
Save Functions and Variables
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Located in ../../source/save_load_rollback.rst:151
43.
There is one variable that is used by the high-level save system:
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Located in ../../source/save_load_rollback.rst:153
44.
This is a string that is stored with each save. It can be used to give a name to the save, to help users tell them apart.
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Located in ../../source/save_load_rollback.rst:157
45.
There are a number of high-level save actions and functions defined in the :ref:`screen actions <screen-actions>`. In addition, there are the following low-level save and load actions.
(no translation yet)
Located in ../../source/save_load_rollback.rst:160
3645 of 135 results

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