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Image galleries are managed by instances of the Gallery class. A single instance of the gallery class may be shared between multiple image gallery screens.
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Located in ../../source/rooms.rst:18
A gallery has one or more buttons associated with it, a button has one or more images associated with it, and each image has one or more displayables associated with it. Conditions can be assigned to buttons and images. A button is unlocked when all of the conditions associated with it are satisfied and at least one image associated with that button is unlocked. An image is unlocked when all associated conditions are satisfied.
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Located in ../../source/rooms.rst:22
Creating an image gallery consists of the following four steps.
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Located in ../../source/rooms.rst:29
Create an instance of Gallery.
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Add buttons and images to that gallery, along with conditions that determine if the buttons and images they belong to are unlocked. This is also a multi-step process.
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Located in ../../source/rooms.rst:33
Declare a new button by calling :meth:`Gallery.button`.
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Located in ../../source/rooms.rst:37
Optionally, add one or more unlock conditions to the button by calling :meth:`Gallery.unlock` or :meth:`Gallery.condition`.
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Located in ../../source/rooms.rst:39
Declare an image by calling :meth:`Gallery.image` with one or displayables as arguments. Or call the convenience method :meth:`Gallery.unlock_image` instead.
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Located in ../../source/rooms.rst:42
Optionally, call :meth:`Gallery.transform` to associate transforms with the displayables.
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Located in ../../source/rooms.rst:46
Optionally, add one or more unlock conditions to the image by calling :meth:`Gallery.unlock`, :meth:`Gallery.condition`, or :meth:`Gallery.allprior`.
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Located in ../../source/rooms.rst:49
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Contributors to this translation: baekansi.