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125.
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When in replay mode, this is sent to the label at which replay mode was started. Outside of replay mode, this is None.
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(no translation yet)
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Located in
../../source/rooms.rst:333
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126.
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In addition, :var:`config.enter_replay_transition` and :var:`config.exit_replay_transition` are used when entering and exiting replay mode, respectively.
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(no translation yet)
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Located in
../../source/rooms.rst:336
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127.
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The following variables and actions are used in replay mode:
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(no translation yet)
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Located in
../../source/rooms.rst:340
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128.
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An action that ends the current memory.
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(no translation yet)
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Located in
../../source/inc/replay:5
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129.
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An action that starts `label` as a replay.
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(no translation yet)
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Located in
../../source/inc/replay:9
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130.
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`scope`
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(no translation yet)
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Located in
../../source/inc/replay:13
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131.
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A dictionary mapping variable name to value. These variables are set when entering the replay.
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(no translation yet)
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Located in
../../source/inc/replay:12
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132.
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If true, this replay is locked. If false, it is unlocked. If None, the replay is locked if the label has not been seen in any playthrough.
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(no translation yet)
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Located in
../../source/inc/replay:16
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133.
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Calls a label as a memory.
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(no translation yet)
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Located in
../../source/inc/replay:21
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134.
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Keyword arguments are used to set the initial values of variables in the memory context.
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(no translation yet)
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Located in
../../source/inc/replay:23
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