Browsing Spanish translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions and Spanish guidelines.
121130 of 135 results
121.
To take advantage of the replay mode, a scene should begin with a label, and end with a call to renpy.end_replay. The scene should make no assumption as to the state of the layers or variables, which can be very different in normal and replay mode. (In replay code, the label is invoked with a black screen.)
(no translation yet)
Located in ../../source/rooms.rst:294
122.
For example::
(no translation yet)
Located in ../../source/rooms.rst:300
123.
With the scene define like that, the replay can be invoked with the Replay action::
(no translation yet)
Located in ../../source/rooms.rst:324
124.
There is one store variable used by replay mode:
(no translation yet)
Located in ../../source/rooms.rst:329
125.
When in replay mode, this is sent to the label at which replay mode was started. Outside of replay mode, this is None.
(no translation yet)
Located in ../../source/rooms.rst:333
126.
In addition, :var:`config.enter_replay_transition` and :var:`config.exit_replay_transition` are used when entering and exiting replay mode, respectively.
(no translation yet)
Located in ../../source/rooms.rst:336
127.
The following variables and actions are used in replay mode:
(no translation yet)
Located in ../../source/rooms.rst:340
128.
An action that ends the current memory.
(no translation yet)
Located in ../../source/inc/replay:5
129.
An action that starts `label` as a replay.
(no translation yet)
Located in ../../source/inc/replay:9
130.
`scope`
(no translation yet)
Located in ../../source/inc/replay:13
121130 of 135 results

This translation is managed by Launchpad Spanish Translators, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.

No-one has contributed to this translation yet.