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131135 of 135 results
131.
A dictionary mapping variable name to value. These variables are set when entering the replay.
(no translation yet)
Located in ../../source/inc/replay:12
132.
If true, this replay is locked. If false, it is unlocked. If None, the replay is locked if the label has not been seen in any playthrough.
(no translation yet)
Located in ../../source/inc/replay:16
133.
Calls a label as a memory.
(no translation yet)
Located in ../../source/inc/replay:21
134.
Keyword arguments are used to set the initial values of variables in the memory context.
(no translation yet)
Located in ../../source/inc/replay:23
135.
If we're in a replay, ends the replay immediately. Otherwise, does nothing.
(no translation yet)
Located in ../../source/inc/replay:28
131135 of 135 results

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