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12.
One-line Python Statement
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Located in ../../source/python.rst:54
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A common case is to have a single line of python that runs in the default store. For example, a python one-liner can be used to initialize or update a flag. To make writing python one-liners more convenient, there is the one-line python statement.
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Located in ../../source/python.rst:56
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The one-line python statement begins with the dollar-sign ($) character, and contains all of the code on that line. Here are some example of python one-liners::
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Located in ../../source/python.rst:61
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Python one-liners always run in the default store.
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Located in ../../source/python.rst:77
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Init Python Statement
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Located in ../../source/python.rst:83
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The ``init python`` statement runs python code at initialization time, before the game loads. Among other things, this code can be used to define classes and functions, or to initialize styles, config variables, or persistent data. ::
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Located in ../../source/python.rst:85
18.
A priority number can be placed between ``init`` and ``python``. When a priority is not given, 0 is used. Init statements are run in priority order, from lowest to highest. Init statements of the same priority are run in unicode order by filename, and then from top to bottom within a file.
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Located in ../../source/python.rst:105
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To avoid conflict with Ren'Py, creators should use priorities in the range -999 to 999. Priorities of less than 0 are generally used for libraries and to set up themes. Normal init code should have a priority of 0 or higher.
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Located in ../../source/python.rst:110
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Init python statements also take the ``hide`` or ``in`` clauses.
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Located in ../../source/python.rst:115
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Variables that have their value set in an init python block are not saved, loaded, and do not participate in rollback, unless the object the variable refers to is changed.
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Located in ../../source/python.rst:117
1221 of 36 results

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