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31.
The key used to to access the multipersistent data. Games using the same key will access the same multipersistent data.
Ключ для доступа к данным. Игры с одним ключом будут иметь доступ к одному набору данных.
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Located in ../../source/persistent.rst:92
32.
Saves the multipersistent data to disk. This must be called after the data is modified.
Сохраняет данные на диск. Это следует вызвать после изменения данных.
Translated and reviewed by theadmin
Located in ../../source/persistent.rst:98
33.
As an example, take the first part of a two-part game::
Например, в первой части игры::
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Located in ../../source/persistent.rst:102
34.
And the second part::
А во второй::
Translated and reviewed by theadmin
Located in ../../source/persistent.rst:118
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