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27.
Multi-Game persistence is a feature that lets you share information between Ren'Py games. This may be useful if you plan to make a series of games, and want to have them share information.
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Located in ../../source/persistent.rst:76
28.
To use multipersistent data, a MultiPersistent object must be created inside an init block. The user can then update this object, and save it to disk by calling its save method. Undefined fields default to None. To ensure the object can be loaded again, we suggest not assigning the object instances of user-defined types.
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Located in ../../source/persistent.rst:80
29.
Creates a new MultiPersistent object. This should only be called inside an init block, and it returns a new MultiPersistent with the given key.
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Located in ../../source/persistent.rst:88
30.
`key`
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Located in ../../source/persistent.rst:94
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The key used to to access the multipersistent data. Games using the same key will access the same multipersistent data.
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Located in ../../source/persistent.rst:92
32.
Saves the multipersistent data to disk. This must be called after the data is modified.
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Located in ../../source/persistent.rst:98
33.
As an example, take the first part of a two-part game::
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Located in ../../source/persistent.rst:102
34.
And the second part::
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Located in ../../source/persistent.rst:118
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