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3134 of 34 results
31.
The key used to to access the multipersistent data. Games using the same key will access the same multipersistent data.
(no translation yet)
Located in ../../source/persistent.rst:92
32.
Saves the multipersistent data to disk. This must be called after the data is modified.
(no translation yet)
Located in ../../source/persistent.rst:98
33.
As an example, take the first part of a two-part game::
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Located in ../../source/persistent.rst:102
34.
And the second part::
(no translation yet)
Located in ../../source/persistent.rst:118
3134 of 34 results

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