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1120 of 119 results
11.
This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current call. The variables will be reset to their original value when the call returns.
(no translation yet)
Located in ../../source/inc/other:40
12.
This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
(no translation yet)
Located in ../../source/inc/other:50
13.
Forces the screen to be redrawn in full. Call this after using pygame to redraw the screen directly.
(no translation yet)
Located in ../../source/inc/other:56
14.
Attempts to free some memory. Useful before running a renpygame-based minigame.
(no translation yet)
Located in ../../source/inc/other:61
15.
Causes Ren'Py to restart, returning the user to the main menu.
(no translation yet)
Located in ../../source/inc/other:66
16.
`transition`
(no translation yet)
Located in ../../source/inc/other:69
17.
If given, the transition to run, or None to not run a transition. False uses :var:`config.end_game_transition`.
(no translation yet)
Located in ../../source/inc/other:69
18.
Gets the autoreload flag.
(no translation yet)
Located in ../../source/inc/other:74
19.
Returns the game runtime counter.
(no translation yet)
Located in ../../source/inc/other:78
20.
The game runtime counter counts the number of seconds that have elapsed while waiting for user input in the top-level context. (It does not count time spent in the main or game menus.)
(no translation yet)
Located in ../../source/inc/other:80
1120 of 119 results

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