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39.
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Gets the attributes associated with the current say statement, or None if no attributes are associated with this statement.
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(no translation yet)
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Located in
../../source/inc/other:133
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40.
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This is only valid when executing or predicting a say statement.
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(no translation yet)
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Located in
../../source/inc/other:136
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41.
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This attempts to find an image to show as the side image.
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(no translation yet)
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Located in
../../source/inc/other:140
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42.
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It begins by determining a set of image attributes. If `image_tag` is given, it gets the image attributes from the tag. Otherwise, it gets them from the currently showing character.
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(no translation yet)
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Located in
../../source/inc/other:142
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43.
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It then looks up an image with the tag `prefix_tag` and those attributes, and returns it if it exists.
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(no translation yet)
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Located in
../../source/inc/other:146
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44.
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If not_showing is True, this only returns a side image if the image the attributes are taken from is not on the screen.
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(no translation yet)
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Located in
../../source/inc/other:149
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45.
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Gets the transition for `layer`, or the entire scene if `layer` is None. This returns the transition that is queued up to run during the next interaction, or None if no such transition exists.
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(no translation yet)
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Located in
../../source/inc/other:154
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46.
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Iconifies the game.
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(no translation yet)
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Located in
../../source/inc/other:161
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47.
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Returns true if the current line has been seen by the player.
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(no translation yet)
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Located in
../../source/inc/other:165
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48.
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If `ever` is true, we check to see if the line has ever been seen by the player. If false, we check if the line has been seen in the current play-through.
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(no translation yet)
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Located in
../../source/inc/other:167
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