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413 of 119 results
4.
Tells Ren'Py that a choice is coming up soon. This currently has two effects:
(no translation yet)
Located in ../../source/inc/other:11
5.
If Ren'Py is skipping, and the Skip After Choices preferences is set to stop skipping, skipping is terminated.
(no translation yet)
Located in ../../source/inc/other:14
6.
An auto-save is triggered.
(no translation yet)
Located in ../../source/inc/other:17
7.
Resets the game runtime counter.
(no translation yet)
Located in ../../source/inc/other:21
8.
Clears the keymap cache. This allows changes to :var:`config.keymap` to take effect without restarting Ren'Py.
(no translation yet)
Located in ../../source/inc/other:25
9.
This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current context. The variables will be reset to their original value when the call returns.
(no translation yet)
Located in ../../source/inc/other:30
10.
An example call is::
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Located in ../../source/inc/other:34 ../../source/inc/other:44
11.
This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current call. The variables will be reset to their original value when the call returns.
(no translation yet)
Located in ../../source/inc/other:40
12.
This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
(no translation yet)
Located in ../../source/inc/other:50
13.
Forces the screen to be redrawn in full. Call this after using pygame to redraw the screen directly.
(no translation yet)
Located in ../../source/inc/other:56
413 of 119 results

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