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4.
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Tells Ren'Py that a choice is coming up soon. This currently has two effects:
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Tells Ren'Py that a choice is coming up soon. This currently has two effects:
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:11
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5.
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If Ren'Py is skipping, and the Skip After Choices preferences is set to stop skipping, skipping is terminated.
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If Ren'Py is skipping, and the Skip After Choices preferences is set to stop skipping, skipping is terminated.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:14
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6.
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An auto-save is triggered.
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An auto-save is triggered.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:17
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7.
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Resets the game runtime counter.
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Resets the game runtime counter.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:21
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8.
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Clears the keymap cache. This allows changes to :var:`config.keymap` to take effect without restarting Ren'Py.
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Clears the keymap cache. This allows changes to :var:`config.keymap` to take effect without restarting Ren'Py.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:25
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9.
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This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current context. The variables will be reset to their original value when the call returns.
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This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current context. The variables will be reset to their original value when the call returns.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:30
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10.
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An example call is::
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An example call is::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:34
../../source/inc/other:44
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11.
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This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current call. The variables will be reset to their original value when the call returns.
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This can be given one or more variable names as arguments. This makes the variables dynamically scoped to the current call. The variables will be reset to their original value when the call returns.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:40
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12.
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This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
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This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:50
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13.
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Forces the screen to be redrawn in full. Call this after using pygame to redraw the screen directly.
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Forces the screen to be redrawn in full. Call this after using pygame to redraw the screen directly.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:56
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