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12.
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This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
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This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:50
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13.
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Forces the screen to be redrawn in full. Call this after using pygame to redraw the screen directly.
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Forces the screen to be redrawn in full. Call this after using pygame to redraw the screen directly.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:56
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14.
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Attempts to free some memory. Useful before running a renpygame-based minigame.
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Attempts to free some memory. Useful before running a renpygame-based minigame.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:61
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15.
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Causes Ren'Py to restart, returning the user to the main menu.
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Causes Ren'Py to restart, returning the user to the main menu.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:66
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16.
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`transition`
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`transition`
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:69
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17.
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If given, the transition to run, or None to not run a transition. False uses :var:`config.end_game_transition`.
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If given, the transition to run, or None to not run a transition. False uses :var:`config.end_game_transition`.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:69
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18.
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Gets the autoreload flag.
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Gets the autoreload flag.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:74
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19.
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Returns the game runtime counter.
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Returns the game runtime counter.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:78
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20.
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The game runtime counter counts the number of seconds that have elapsed while waiting for user input in the top-level context. (It does not count time spent in the main or game menus.)
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The game runtime counter counts the number of seconds that have elapsed while waiting for user input in the top-level context. (It does not count time spent in the main or game menus.)
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:80
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21.
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A generator that yields a log of image loading activity. For the last 100 image loads, this returns:
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A generator that yields a log of image loading activity. For the last 100 image loads, this returns:
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/other:86
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