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1221 of 119 results
12.
This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:50
13.
Forces the screen to be redrawn in full. Call this after using pygame to redraw the screen directly.
Forces the screen to be redrawn in full. Call this after using pygame to redraw the screen directly.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:56
14.
Attempts to free some memory. Useful before running a renpygame-based minigame.
Attempts to free some memory. Useful before running a renpygame-based minigame.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:61
15.
Causes Ren'Py to restart, returning the user to the main menu.
Causes Ren'Py to restart, returning the user to the main menu.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:66
16.
`transition`
`transition`
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:69
17.
If given, the transition to run, or None to not run a transition. False uses :var:`config.end_game_transition`.
If given, the transition to run, or None to not run a transition. False uses :var:`config.end_game_transition`.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:69
18.
Gets the autoreload flag.
Gets the autoreload flag.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:74
19.
Returns the game runtime counter.
Returns the game runtime counter.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:78
20.
The game runtime counter counts the number of seconds that have elapsed while waiting for user input in the top-level context. (It does not count time spent in the main or game menus.)
The game runtime counter counts the number of seconds that have elapsed while waiting for user input in the top-level context. (It does not count time spent in the main or game menus.)
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:80
21.
A generator that yields a log of image loading activity. For the last 100 image loads, this returns:
A generator that yields a log of image loading activity. For the last 100 image loads, this returns:
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/other:86
1221 of 119 results

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Contributors to this translation: Stephan Woidowski.