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1.
NVL-Mode Tutorial
Режим NVL
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Located in ../../source/nvl_mode.rst:7
2.
There are two main styles of presentation used for visual novels. ADV-style games present dialogue and narration one line at a time, generally in a window at the bottom of the screen. NVL-style games present multiple lines on the screen at a time, in a window that takes up the entire screen.
Существует два стиля презентации в визуальных новеллах. Игры стиля ADV представляют диалог и слова автора по одной строке, как правило, в окне расположенном внизу экрана. Игры стиля NVL представляют на экране сразу несколько строк, а окно занимает весь экран.
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Located in ../../source/nvl_mode.rst:9
3.
In this tutorial, we will explain how to make an NVL-mode game using Ren'Py. This tutorial assumes that you are already familiar with the basics of Ren'Py, as explained in the :doc:`Quickstart manual<quickstart>`.
В этой обучающей статье мы обьясним, как создать игру стиля NVL используя Ren'Py. Статья полагает, что вы уже знакомы с основами Ren'Py. Если нет, прочтите :doc:`Быстрый старт<quickstart>`.
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Located in ../../source/nvl_mode.rst:15
4.
Getting Started
Первые шаги
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Located in ../../source/nvl_mode.rst:20
5.
NVL-mode can be added to a Ren'Py script in two steps. The first is to declare the characters to use NVL-mode, and the second is to add ``nvl clear`` statements at the end of each page.
Режим NVL можно добавить в программу на Ren'Py в два шага. Для начала, объявите персонажей, использующих режим NVL, а затем разбейте текст на страницы, используя оператор "nvl clear".
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Located in ../../source/nvl_mode.rst:22
6.
Characters can be declared to use NVL-mode by adding a ``kind=nvl`` parameter to each of the Character declarations. For example, if we the character declarations from the Quickstart manual are::
Персонажи могут быть объявлены как использующие NVL-режим, добавив параметр ``kind=nvl`` в конец их объявления Character. Для примера, возьмем объявления из статьи "Быстрый старт"::
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Located in ../../source/nvl_mode.rst:26
7.
Changed to use NVL-mode, those declarations become::
Изменив их в NVL-режим, получим::
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Located in ../../source/nvl_mode.rst:33
8.
Note that we have also added an NVL-mode declaration of ``narrator``. The ``narrator`` character is used to speak lines that do not have another character name associated with it.
Заметьте, что мы добавили объявление NVL для ``narrator``. Персонаж ``narrator`` "произносит" строки у которых нет ассоциированного с ними имени персонажа.
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Located in ../../source/nvl_mode.rst:39
9.
If we ran the game like this, the first few lines would display normally, but after a while, lines would begin displaying below the bottom of the screen. To break the script into pages, include an ``nvl clear`` statement after each page.
Если мы запустим игру таким образом, несколько первых строк отобразятся нормально, но после некоторого времени, строки будут "выползать" за границы экрана. Для разбития сценария на страницы, используйте оператор ``nvl clear`` после каждой страницы текста.
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Located in ../../source/nvl_mode.rst:43
10.
The following is an example script with pagination::
Вот пример сценария, разбитого на страницы::
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Located in ../../source/nvl_mode.rst:48
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