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5.
NVL-mode can be added to a Ren'Py script in two steps. The first is to declare the characters to use NVL-mode, and the second is to add ``nvl clear`` statements at the end of each page.
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Located in ../../source/nvl_mode.rst:22
6.
Characters can be declared to use NVL-mode by adding a ``kind=nvl`` parameter to each of the Character declarations. For example, if we the character declarations from the Quickstart manual are::
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Located in ../../source/nvl_mode.rst:26
7.
Changed to use NVL-mode, those declarations become::
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Located in ../../source/nvl_mode.rst:33
8.
Note that we have also added an NVL-mode declaration of ``narrator``. The ``narrator`` character is used to speak lines that do not have another character name associated with it.
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Located in ../../source/nvl_mode.rst:39
9.
If we ran the game like this, the first few lines would display normally, but after a while, lines would begin displaying below the bottom of the screen. To break the script into pages, include an ``nvl clear`` statement after each page.
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Located in ../../source/nvl_mode.rst:43
10.
The following is an example script with pagination::
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Located in ../../source/nvl_mode.rst:48
11.
While nvl-mode games generally have more text per paragraph, this example demonstrates a basic NVL-mode script. (Suitable for use in a kinetic novel that does not have transitions.)
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Located in ../../source/nvl_mode.rst:65
12.
Menus
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Located in ../../source/nvl_mode.rst:70
13.
By default, menus are displayed in ADV-mode, taking up the full screen. There is also an alternate NVL-mode menu presentation, which displays the menus immediately after the current page of NVL-mode text.
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Located in ../../source/nvl_mode.rst:72
14.
To access this alternate menu presentation, write::
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Located in ../../source/nvl_mode.rst:77
514 of 41 results

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