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14.
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To access this alternate menu presentation, write::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:77
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15.
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The menu will disappear after the choice has been made, so it usually makes sense to follow menus with an "nvl clear" or some sort of indication as to the choice.
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(no translation yet)
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Located in
../../source/nvl_mode.rst:82
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16.
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Showing and Hiding the NVL-mode Window
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(no translation yet)
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Located in
../../source/nvl_mode.rst:87
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17.
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The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:89
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18.
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Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
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(no translation yet)
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Located in
../../source/nvl_mode.rst:98
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19.
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An example of using the window commands to show and hide the window is::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:103
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20.
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Customizing Characters
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(no translation yet)
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Located in
../../source/nvl_mode.rst:131
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21.
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NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
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(no translation yet)
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Located in
../../source/nvl_mode.rst:133
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22.
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The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:136
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23.
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A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
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(no translation yet)
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Located in
../../source/nvl_mode.rst:142
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